January 2012
Imagine life as a game in which you are juggling some five balls in the air. You...
– Juggle Balls
Information Architecture 2.0 :: UXmatters
Via Scoop.it - I Love User Experience Via uxmatters.com
6 Disciplines for Reaching Customer Experience...
Via Scoop.it - I Love User Experience Via uxmag.com
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Planning Your UX Strategy
The Context Problem -- 10 Min Version
The Context Problem — 10 Min Version View more presentations from andrewhinton
Corporate Usability Maturity: Stages 1-4 (Jakob...
Via Scoop.it - I Love User Experience As their usability approach matures, organizations typically progress through the same sequence of stages, from initial hostility to widespread reliance on user research. Via useit.com
Planning Your UX Strategy | Johnny Holland
Via Scoop.it - I Love User Experience This article is about how to plan and coordinate actions to organisationally achieve good UX. Via johnnyholland.org
The Context Problem -- 10 Min Version
Via Scoop.it - I Love User Experience A 10 minute version of my talk about how we are now creating context itself, and the challenges that brings. Given at WebVisions Atlanta & NYC in 2011-2012. Via slideshare.net
More Than This » Blog Archive » Agile UX? Lean UX?...
Via Scoop.it - I Love User Experience Via joshuaseiden.com
"Can experience be designed?" Yes. No. Wait, yes....
Via Scoop.it - I Love User Experience Not designing experiences, but designing for experiences. Via t.co
How to interview a designer with the perfect...
Via Scoop.it - I Love User Experience Design Staff is dedicated to helping startups design great products. We’re a community of designers, researchers, and entrepreneurs who have helped build some of the products you probably use everyday. Via designstaff.org
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People on paper: Personas, Roles, and Goals
Characteristics: Provide ther persona’s reason for using the existing and/or new product and a few workds about what the persona’s values are or what he values most. Use: Capture the persona’s technical ability, familiarity with technology, and frequency of use. Goals: List persona’s goals, what he wants to achieve using your product. Current pains: List reasons...
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Three I's of collaborative agile discovery
Business intentions Customer insights IT implementation via Agile Experience Design - A Digital Designer’s Guide to Agile, Lean, and Continuos
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Identifying the problem - and the solution for...
What problem are we trying to solve?
What market opportunity are we trying to explicit?
What will make our idea a fantastic product?
What will the solution look like?
How will we build it?
Gather the right problem in the same place at the same time.
Employ a highly iterative and feedback-driven process.
Keep your eye on the goal.
Base decisions on observation, not just the spoken word.
...
Content Strategy and Responsive Design « Brain...
Via Scoop.it - I Love User Experience Responsive design can have a major impact on your content. I’ll tell you how it works, how it can affect your content, and why you should—and need to—care. Via blog.braintraffic.com
The Proxority Principle in Web Design
Via Scoop.it - I Love User Experience A discussion of proximity and priority (proxority) of web page elements, as well as a simple strategic plan on how to use the principle on web designs. Via sixrevisions.com
Thinking Aloud: The #1 Usability Tool (Jakob...
Via Scoop.it - I Love User Experience Simple usability tests where users think out loud are cheap, robust, flexible, and easy to learn. Thinking aloud should be the first tool in your UX toolbox, even though it entails some risks and doesn’t solve all problems. Via useit.com
Raising the Bar for Mobile Standards | UX Magazine
Via Scoop.it - I Love User Experience Via uxmag.com
Zen and the Art of Design
Via Scoop.it - I Love User Experience Author: David Sherwin Content: A carpet of clouds flows over the mountains, sending sheets of rain into the valley. I am staring at a painting that’s come to life, like a Sumi-e masterpiece. Via designmind.frogdesign.com
Pygmalion Effect
The Standardized Universal Percentile Rank...
The Essential Elements of a Successful Website:...
Via Scoop.it - I Love User Experience Via measuringusability.com
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10 New Year’s resolutions for designers | Feature...
Via Scoop.it - I Love User Experience Get the new year off to a positive start with these design resolutions… Via netmagazine.com
自分で勝手なことを考え、勝手に書くことは誰にでもできる。
本当の能力は具体的な現実にある問題を解く能力である。
– 金出武雄の「問題解決の7か条」|第4回 アメリカの学生・日本の学生 (via drinami)
Google Maps: Designing the Modern Atlas - Core77
Via Scoop.it - I Love User Experience Industrial Design content and community site - articles, discussions, interviews and resources. Via core77.com
10 Guidelines for Writing Usable and SEO Friendly...
Via Scoop.it - I Love User Experience Practical, simple and effective guidelines and tips on how you can optimize the content of your articles for both usability and Search Engine Optimization (SEO)… Via usabilitygeek.com
LUXr One-Day Workshop
Via Scoop.it - I Love User Experience Crushing theBoulderUser Experience for Lean Startups January 10, 2012… Via slideshare.net
Does Culture Matter for Product Design? - Core77
Via Scoop.it - I Love User Experience Industrial Design content and community site - articles, discussions, interviews and resources. Via core77.com
Agile Experience Design Project Framework
Via Scoop.it - I Love User Experience When thinking about a project, we need to be mindful of those three questions- why , what , and how -before we do or evolve . Via sprmario.posterous.com
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The Role of the Experience Designer on an Agile...
The responsibility of an experience designer (or design pair) on an agile team is to create the design vision and drive the design direction for the experience that a customer will have when engaging with a product, service, or whole system. via Agile Experience Design - A Digital Designer’s Guide to Agile, Lean, and Continuos
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Agile Experience Design Project Framework
When thinking about a project, we need to be mindful of those three questions-why, what, and how-before we do or evolve. DISCOVER - ASK WHY Gather customer, business, and technical insights that provide insight into customer and business goals and identify opportunities for inspiration, improvement, and innovation. ENVISION - ASK WHAT We place the customer at the heart of our design...
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Usabilla - Improve your user experience with...
Via Scoop.it - I Love User Experience Use design feedback to optimize your user experience
The Documentation Dilemma - (37signals)
Via Scoop.it - I Love User Experience Too much design documentation betrays dev bottlenecks. Via t.co
Seven UX Best Practices of Community Design | UX...
Via Scoop.it - I Love User Experience Via uxmag.com
Facebook Timeline vs. Old Profiles: How People...
Via Scoop.it - I Love User Experience Eye tracking studies on old and new Facebook, MySpace and Twitter profiles reveal the differences in how they are viewed. Via mashable.com
Customer Experience v User Experience
Via Scoop.it - I Love User Experience What is Experience Strategy? Via disambiguity.com
Why you need a user experience vision (and how to...
Via Scoop.it - I Love User Experience Many design teams launch into development without a shared vision of the user experience. Without this shared vision, the team lacks direction, challenge and focus. Via userfocus.co.uk
Stop Designing Pages And Start Designing Flows -...
Via Scoop.it - I Love User Experience Design flows that are tied to clear objectives allow us to create a positive user experience and a valuable one for the business we’re working for. Via uxdesign.smashingmagazine.com
TechCrunch | Details Matter
Via Scoop.it - I Love User Experience The Lean Startup mantra tells entrepreneurs to get a basic version of your product out there to test the waters, and then build the real product afterwards with the knowledge you gain from this early customer feedback. Via techcrunch.com
Website Localization And The Impact On User...
Via Scoop.it - I Love User Experience In 2002, it was estimated that 32% of internet users were non-native English speakers; but recent statistics on the number of internet users from different countries show that only about 26.8% users from around the world use the Internet in English. Via topics.dirwell.com
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UXPin - paper prototypes converted into digital...
UXPin - paper prototypes converted into digital...
Via Scoop.it - I Love User Experience UXPin is a system for documenting User Experience. UXPin notepads helps doing early concept work and rapid prototyping (thanks to UI elements on sticky notes… Via youtube.com
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Taxonomy of Experience Design
When we refer to the designer, we mean: the experience designer who carries a toolkit that includes ethnography, anthropology, psychology, creative design, design thinking, product design, service design, interaction design, information design, and usability. via Agile Experience Design - A Digital Designer’s Guide to Agile, Lean, and Continuous